using UnityEngine;
using System.Collections;

public class GunWeapon : WeaponBase 
{
	public int roundsPerSecond;
	public int roundsPerMagazine;
	public float reloadTime;
	public bool automatic;
		
	void Start () 
	{
	
	}
	
	void Update () 
	{
	
	}
	
	public override void onEquipped ()
	{
		base.onEquipped ();
		
		// Animate in
	}
	
	public override void onUnequipped ()
	{
		base.onUnequipped ();
		
		// Animate out
	}
	
	public override void use ()
	{
		base.use ();
		
		// Animate muzzle flash or whatever
	}
	
	public override void onEnemyHit ()
	{
		base.onEnemyHit ();
		
		// Play a blood splatter animation or something
	}
}
