using UnityEngine;
using System.Collections;

public class BladeWeapon : WeaponBase 
{
	public float stabDamage = 2.0f;
	public float slashDamage = 6.0f;
	
	void Start () 
	{
	
	}
	
	void Update () 
	{
	
	}
	
	public override void onEquipped ()
	{
		base.onEquipped ();
		
		// Animate in
	}
	
	public override void onUnequipped ()
	{
		base.onUnequipped ();
		
		// Animate out
	}
	
	public override void use ()
	{
		base.use ();
		
		// Animate stabbing or whatever
	}
	
	public override void onEnemyHit ()
	{
		base.onEnemyHit ();
		
		// Play a blood splatter animation or something
	}
}
